Wednesday, August 24, 2016

UPDATE CLASH ROYALE APK 24 AUGUST 2016 NEW (CHANGES BALANCE)

UPDATE CLASH ROYALE APK 24 AUGUST 2016 NEW (CHANGE BALANCE) - Kabar baik untuk para pecinta games Clash Royale ini, pasalanya pihak supercell akan update besar-besaran tepatnya di hari ini tanggal 24 Agustus 2016, Update yang dimaksud adalah mengubah kemampuan beberapa karakter yang ada di deck Royal Giant, Legendary Cards dan masih banyak lagi. Apa saja? Yuk kita simak daftarnya di bawah ini.

UPDATE CLASH ROYALE APK 8 AUGUST 2016 NEW (CHANGES BALANCE)


#1. Royal Giant: Hit Speed decreased to 1.7sec (from 1.5sec) [Durasi serangan menurun sampai 1.7 dari awalnya yang hanya 1.5 detik]
  • We like that the Royal Giant is a strong and relatively easy to use offensive option. However, he’s too strong right now - this change will allow him to stay relevant, but make him a bit easier to deal with. Additionally, his first attack will happen a bit slower.

#2. Zap: Stun Duration decreased to 0.5sec (from 1sec) [Durasi serangan meningkat dari awalnya yang hanya 0.5 detik menjadi 1 detik]
  • Zap is highly used at all levels of play and currently offers a bit too much versatility for 2 Elixir.

#3. Princess: Area Damage radius decreased by 25% [Area Damage berkurang menjadi 25 persen]

  • We’d like to make the Princess slightly less reliable at clearing up everything in the vicinity of her target.

#4. Ice Wizard: Hit Points decreased by 5% [Poin Serangan menurun menjadi 5 persen]
  • Considering how much control he offers, the Ice Wizard is a bit too tanky for his 3 Elixir cost. He’ll still be very strong at the back, but doesn’t offer the same value in the middle of the action.

#5. Miner: Deploy Time increased to 1sec (from 0.7sec), Hitpoints decreased by 6% [Durasi menyebarkan prajurit yang mampu menggali tanah ini meningkat menjadi 1 detik dari awalnya yang hanya 0.7 detik namun kemampuan serang meningkat 6 persen]
  • We’re fixing an unintentional Deploy Time change, and in doing so making the Miner a bit easier to react to once again. Additionally, it’s become clear that the Miner is quite strong and could do with being toned down a notch.

#6. Baby Dragon: Hit Speed increased to 1.6sec (from 1.8sec) [Durasi Serangan meningkat dari 1.6 detik dari 1.8 detik]
  • A faster Hit Speed, including a quicker first attack, will make the Baby Dragon more reliable.

#7. Dark Prince: Damage increased by 7.5% [Damage meningkat menjadi 7.5 persen]
  • The Dark Prince’s stats aren’t quite on par with some other 4 Elixir options. A small damage buff should make him a more viable alternative in both defense and offense support.

#8. Bowler: Elixir cost decreased to 5 (from 6), Hitpoints decreased by 7%, Damage decreased by 10% [Harga Elixir turun menjadi 5 dari 6, poin serangan turun 7 persen begitu juga dengan Damage yang menurun hingga 10 persen]
  • A lower Elixir cost should allow for some interesting Bowler synergies to become viable. We’re taking a bit of damage and hitpoints away from him to help compensate for this pretty big change.

#9. Lumberjack: Speed increased to Very Fast (from Fast), Hit Speed increased to 0.7sec (from 1.1sec), Damage decreased by 23% [Kecepatan meningkat dari Fast menjadi Very Fast, begitu juga dengan durasi serangan yang meningkat hingga 0.7 detik dari 1.1 detik. Namun, Damage yang dihasilkan turun 23persen]

  • We’d like to differentiate the Lumberjack from the Mini P.E.K.K.A a bit further, as both are 4 Elixir, high damage cards. This change should help them fill quite different roles in your deck.

#10. The Log: Cast time decreased by 66%, travel speed increased by 20% [Durasi mengeluarkan batang kayu besar ini menurun sampai 66persen sementara kecepatan meningkat menjadi 20 persen]
  • The Log needs some love. This change will make it more consistent and reliable. (Note: We have some other tricks up our sleeves if this isn’t enough, but they are only possible to implement with a full update)

#11. Golem: Hit and Death Damage increased by 5%, Hitpoints increased by 1% [Hit dan Death Damage yang dihasilkan meningkat hingga 5persen sementara poin serangan juga meningkat menjadi  1 persen]
#12. Golemite: Hit and Death Damage increased by 8%, Hitpoints increased by 3.2% [Hit dan Death Damage meningkat hingga 8persen sedangkan poin serangan juga meningkat 3.2 persen]

  • At 8 Elixir the Golem needs a lot of power to feel viable - these changes will hopefully get it there!

#13. P.E.K.K.A: Damage increased by 5% [Damage yang dihasilkan meningkat hingga 5 persen]
  • P.E.K.K.A has quite low use rates across the board and could do with some more muscle! We're also making her first attack happen a bit quicker.

#14. Tombstone: Spawn Speed increased to 2.5sec (from 2.9sec) [Kecepatan spawn meningkat 2.5 detik dari awalnya yang hanya mencapai 2.9 detik]
  • We’re looking to give the Tombstone more utility in both offense and defense.

#15. Archers: Damage increased by 2% [Damage yang dihasilkan meningkat 2 persen]
  • This tiny damage increase is just to fix an inconsistency with the Archers vs. Goblins interaction at certain levels.

#16. Prince: Damage increased by 2% [Damage yang dihasilkan meningkat 2 persen]
  • This tiny damage increase is just to fix an inconsistency with the Prince vs. Barbarians interaction at certain levels.


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